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1. Odyssey Hyperion - in Ships and Modules [original thread]
The new hype is by far the best solo bs now. The part you seem to be forgetting is that it gained an extra low, AND doesn't have to make sacrifices in fittings like it did before. The old hype had to use electrons/ions, new one can use neutrons an...
- by drake duka - at 2013.06.07 20:38:00
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2. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Magic Crisp wrote: Well, second by a second. Anyway, doesn't the apoc needs to have a bit more EHP, to be similar than the other two? If tiericide is going on, and tiers are gone, and the steps in EHP were part of the tiers, then it could use ...
- by drake duka - at 2013.06.05 01:39:00
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3. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
TE's only really made some gallente boats too strong. Minmatar, who totally relies on falloff gets shafted by the change. Even with "OP" te's, no minmatar turret boats were op except maybe mach.
- by drake duka - at 2013.06.04 16:51:00
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4. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Jerick Ludhowe wrote: TehCloud wrote: Perihelion Olenard wrote: TehCloud wrote: Hyperion will NOT be awesome for solo pvp in lowsec for one special reason: It lacks a midslot. You either have to play without a propm...
- by drake duka - at 2013.06.04 16:32:00
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5. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users... I've never seen the typhoon used for DD.... it has no tank and fig...
- by drake duka - at 2013.05.25 12:55:00
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6. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Cool changes, thanks for reconsidering :). The TE nerf will make it difficult to use as a "cane replacement" but I don't think any BS would be good for this anyway. It will however be a great support armor bs. Only fitting 1 plate with the new ag...
- by drake duka - at 2013.05.23 03:34:00
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7. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jenn aSide wrote: OMG someone go to iceland and assassinate CCP because a TECH TWO SPECIALIZED PVE SHIP is better at some aspect of PVE than a navy battleship! Ok, so now how do we explain the fact the CNR is wo...
- by drake duka - at 2013.05.21 17:18:00
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8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Hagika wrote: EXIA MIKOSZ wrote: Well Im using My CNR only in PVE and currently with this setup: [Raven Navy Issue, RAVEN] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Cal...
- by drake duka - at 2013.05.21 16:34:00
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9. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Lugalzagezi666 wrote: Kagura Nikon wrote: Lugalzagezi666 wrote: Kagura Nikon wrote: Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you a...
- by drake duka - at 2013.05.21 16:13:00
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10. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I realize the mwd cap issues affect all battleships but I was bringing it up since Rise was suggesting the role of shield/nano tempest similar to tornado. If it were to fill this role it would need a cap booster to run mwd. It is an interesting an...
- by drake duka - at 2013.05.21 16:10:00
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11. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it. I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta becaus...
- by drake duka - at 2013.05.21 13:16:00
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12. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Hagika wrote: drake duka wrote: Hagika wrote: Now back to my regularly scheduled program... CNR change proposal... go back to 7 launchers and 5% ROF. Lose the velocity bonus and add the explosion radius in place of it. Keep the other ...
- by drake duka - at 2013.05.21 04:25:00
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13. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in eve...
- by drake duka - at 2013.05.21 01:17:00
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14. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: The Typhoon out-damages the Tempest by around 100dps, not accounting for drones. When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP. When the Tempest is shie...
- by drake duka - at 2013.05.20 23:05:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Garresh wrote: Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching the...
- by drake duka - at 2013.05.20 22:33:00
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16. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Tempest is some sort of sick joke.. You make the typhoon an ungodly killing machine and leave the tempest as total garbage compared to every other tier 2 bs. "Jack of all trades" is totally useless in eve, especially when it does such a poor job a...
- by drake duka - at 2013.05.20 22:27:00
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17. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Mina Sebiestar wrote: drake duka wrote: Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in ev...
- by drake duka - at 2013.05.20 22:10:00
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18. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Now back to my regularly scheduled program... CNR change proposal... go back to 7 launchers and 5% ROF. Lose the velocity bonus and add the explosion radius in place of it. Keep the other changes intended.. Input folks.... ...
- by drake duka - at 2013.05.20 21:32:00
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19. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit without a station/carri...
- by drake duka - at 2013.05.20 21:24:00
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20. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
If tracking enhancers get nerfed then Tempest will be totally useless in the suggested form (as opposed to just bad). Definitely needs a little more dps to stay competitive (shield vexor has nearly as much). The "oversized cane" role was never pra...
- by drake duka - at 2013.05.17 14:32:00
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